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David is an occasional blogger, software engineer, Nintendo fanboy, liberal, news magazine addict, voracious TiVo user, and bibliophile. He was born in St. Louis, grew up in southern Indiana, and returned to St. Louis to attend Washington University. He hasn't managed to escape yet. He's a fan of free wine tastings, too many tv shows to name, and eating out. David makes his living developing web applications used internally by his employer. He doesn't blog about work because he's heard too many stories about that causing workplace troubles. There's more on the about page. |
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Ninitendo is Pro-fun
Angry Gamer has a great defense of Nintendo's so-called "anti-hardcore gamer" strategy. If I pulled every awesome bit out to quote here, I'd end up stealing the whole article, but this seems to sum up the point fairly well:
Hardcore gamers think that Nintendo exists to serve them with the large feasts they've grown accustomed to. They don't understand that Nintendo exists to make things that are fun, and if that means forever transforming video games as we know them, they'll take that chance. They've done it before, with directional pads, shoulder triggers, analog sticks, the Game Boy, the Nintendo DS, and then the Wii Remote. Sometimes they fail, as with the Power Pad, and sometimes they fail hard, as with the Virtual Boy. Other times, Nintendo takes no chances at all, as with the GameCube, and that's when they really look bad. Nintendo's risks, however, usually pay off, and their success influences all that follows.
Posted by david on 24 July 2007 at 11:03 AM
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