| Recent Posts | About the Author | Navigation |
|---|---|---|
|
|
David is an occasional blogger, software engineer, Nintendo fanboy, liberal, news magazine addict, voracious TiVo user, and bibliophile. He was born in St. Louis, grew up in southern Indiana, and returned to St. Louis to attend Washington University. He hasn't managed to escape yet. He's a fan of free wine tastings, too many tv shows to name, and eating out. David makes his living developing web applications used internally by his employer. He doesn't blog about work because he's heard too many stories about that causing workplace troubles. There's more on the about page. |
|
| Recent Comments | ||
|
|
||
| Recent Photos | ||
|
|
||
Today's Penny Arcade strip speaks directly to me. You could swap out Gabe and put me in his place and everything would be accurate.
I hate cinematic scenes in video games. I especially hate cinematic scenes that don't let you skip through them. I'm not playing a video game in order to follow a story or watch actors. If I wanted to do that I'd rent an actual movie: Then I wouldn't be stuck with nonsensical plots, awful dialog, and oddly rendered people. I want to mash buttons and interact with characters on the screen. Cinematic scenes don't allow that. Which is why they are bad.
Posted by on 7 October 2005 at 10:37 AM
Maybe the game scripter is a wannabe screenwriter?
Posted by rkc on 8 October 2005 - 9:00 AM
Oh, I'm sure game designers think they're creating great cinematic masterpieces with compelling story lines. (I just don't agree.) But I've never heard of any game writer making the transition to movies. And that's probably for the best.
Posted by david on 8 October 2005 - 9:13 AM


