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David is an occasional blogger, software engineer, Nintendo fanboy, liberal, news magazine addict, voracious TiVo user, and bibliophile. He was born in St. Louis, grew up in southern Indiana, and returned to St. Louis to attend Washington University. He hasn't managed to escape yet. He's a fan of free wine tastings, too many tv shows to name, and eating out. David makes his living developing web applications used internally by his employer. He doesn't blog about work because he's heard too many stories about that causing workplace troubles. There's more on the about page. |
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10 January 2001
I have problems with the holodeck on Star Trek. Specifically, how does it account for the fact that someone might be far away in the holodeck world, but still visible? For example, if you and I are in a mountain climbing simulation, and you start climbing the mountain (which is higher than the height of the holodeck) while I stay at the bottom and watch you climb, how does it make you look further and further away from me (or me look further and further from you)? At what point is the real version of you replaced with a holodeck version that can get smaller and smaller? And how does that happen? More on this to follow in a bit.
Posted by on 10 January 2001 at 12:01 AM
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